![]() In orbit dock one of your ring modules to the 'core' followed by a second 'core'. (Please note the image below does not portray the final locations.) Either three sets of two or two sets of three. The result will look the best if they're all similar in size but their design is totally up to you as long as there is symmetry. In total we'll need six modules to form the ring. They don't have to be exactly identical, only the ring of Clamp-O-Trons needs to be the same on all six. In total we'll need six of these modules. It's nearly identical to the one in the first tutorial: a Rockomax X200-8 fuel tank and two PPD-12 Cupola's but this time not surrounded by four Clamp-O-Trons but just three. Well, actually this design does not have a core but have to start somewhere. This design requires (near) perfect docking skills! Make sure your rotation is near perfect as any misalignment will make your station look wonky. Pay extra attention when docking the arm to the core. Now that we've got a working design we can launch the pieces (recreate them if necessary, you already know they'll fit) in a total of thirteen launches to any desired orbit and dock them together. That done re-dock the arm back to the core with 4x symmetry. ![]() Easiest way to fix this is to lengthen the arm: Place the arm back on the core, cut it in two and add an extra girder. OK, now we have a problem the ring segments are clipping into each other. Staying in 2x symmetry we'll add a Clamp-O-Tron, a Brand Adapter, two PPD-10 Hitchhiker Containers, another Brand Adapter and and a final Clamp-O-Tron.ĭisconnect the entire arm including the ring segments and stick them to the core Clamp-O-Trons with 4x symmetry. With 2x symmetry add two Clamp-O-Trons to the Brand Adapter. Instead of building radially we'll build an arm on top of the core: A Clamp-O-Tron (We need to dock it someway, don't we?) followed by a few girders topping it off with a Rockomax Brand Adapter. (Which is pretty much everything.) For this tutorial we'll be using a Rockomax X200-8 fuel tank and two PPD-12 Cupola's surrounded by four Clamp-O-Trons. The core can be pretty much anything as long as you can attach parts radially. I'll try to keep things as stock as possible but forgive me if I accidentally use a non-stock piece. I'm sure you can manage that on your own. I'll forgo adding things like batteries and solar panels or how to get the individual parts into orbit. In part 1 I'll focus on a very basic and simple modular structure. Therefor this tutorial Circular station building. There is a T45 rocket motor between the two fuel tanks in the center section that is accessed by jettisoning the lower docking port after moving the refueling tank to the top of the command module.Ī work in progress, but it already functions as an orbital refueling station.Over the last few versions of KSP I've build several circular stations and frequently people ask me how. In other words, the refueling tank rides into space on the bottom of the command module and then is moved to the top once in orbit. Once in orbit, I undocked the big tank from the command module, flipped around and docked back up with it so that my maneuvering controls would be pointing in the right direction. The center fuel tank is not used in ascent, it is docked to the station for refueling craft in space. I used very similar launch vehicles to get everything up into orbit.Įverything is jettisoned getting into orbit except the bottom-center tank and engine which is used to park the body of the station. The way I did it, I sent up a habitation module first with the cubic docking ports on both ends, then I took each fuel tank up separately. A 4 tank 'station' in orbit raised on a ship that didn't need much else. I don't really have a screenshot of my smaller, single tank modification that I used to setup my first station but here is a different one I did later. You can build a fueling ship to bring up fuel incrementally, you'll need this to top off the stations supply anyway.Ĭonsider using the Skylab concept - carrying the tanks from your booster stage up. This is important, you don't need to lift up full tanks. If you want something more complicated, I'd launch a hub piece of some sort first, and then dock tanks to that. That way you can spend launch mass on structural things rather than unburned fuel when you launch it, and you can refill it using several smaller, easier to launch tanks.Īll you actually need for fuelling is a tank -optionally a RCS tank too - and a docking port ( and a probe core is probably a good idea ). It has docking ports - if it didn't you couldn't take any fuel out - so you can fill it up any time you like. You need the fuel and the tanks in orbit together when you want to refuel something, but you *don't* need the fuel there when you're constructing the thing. You need fuel in orbit, so you need tanks to store it in.
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